Adaptive Invisible Blocks → Smooth-ish Baked Terrain (PSX-ish, untextured)
Click = Add block • Shift+Click = RemoveR reset • F freeze/unfreeze "baked" mesh
Move: WASD + Space/C • Look: mouse (click canvas to lock pointer) • Brush radius: 1..5
Idea: edit a cheap hidden voxel field (invisible adaptive blocks), then solve → mesh (Surface Nets style), then you can freeze it as a solid mesh and throw away the voxels.
Solver / Look
32³ voxels (demo rebuilds whole mesh; real engine would chunk)
Surface boundary at 0.50
0 = off, higher = chunkier. Level: 3
Fog: 0.030
Slight shimmer like unstable sky islands
Add blocks to build islands.
This demo remeshes everything on edit. In IMAJen, do dirty-chunk remesh + bake.